Compiler Engineer - Cg/C Compiler
Company: Sony Computer Entertainment
Job Location: Foster City, CA
We're looking for compiler engineers to help build high-level shader programming tools: compiler, linker, assembler, binary utilities, and standard libraries.
Duties include bug fixing, maintenance, testing of shading language compiler and tools, providing response to compiler user requests for enhancements and improvements in the compiler.
Two-years recent experience working on compiler internals.
Excellent C/C++ programming skills.
Solid proficiency in basic code optimization.
Comfortable working in either a Linux environment or a Windows environment.
Must work well in a team environment, as well as independently.
Bachelor's Degree or Equivalent in CS or similar discipline.
Experience with Cg or other high-level shader programming a plus.
For consideration please send resume to George Rider at firstname.lastname@example.org